 
                         
                    Galina Banikevich
                    
                                          
                  
                                  
                I’m 3D/CG Generalist. I have diversified skills in areas such as 3D modeling, texturing, rendering, 2D and 3D animation, visual effects and post production and proficient in numerous industry standard software.
Professional Experience
Play’n Go, December 2021- current
2D Animator and VFX Artist
- 2D Animation
- VFX
JVL Labs, Toronto, ON April 2017 – December 2021
Senior 3D/CG Generalist
- SCOPE: Identify, evaluate, and implement innovative graphic tools and technologies. Create both
 2D and 3D models, textures, lighting, environment, 2D and 3D animations, and visual effects for
 casino games and product promotion movies.
- OBJECTIVE: With an innovative approach, initiate and create advanced techniques to prove the
 highest quality of graphical assets, animations, and visual effects for various graphic and video
 projects of the higher caliber. Initiate and pioneer the use of new technologies and transfer
 knowledge to artists and game developers within the company.
Funomaly Games, Toronto, ON April 2015 – April 2017
Game artist / animator
- Project Management
- Characters and props modelling
- Environment modelling
- Game level design / in engine assembly
- Creating textures and materials
- Animation
Freelancer 2012 – current
- Game props modelling / texturing
- Graphic design
- Web design / development
Software Proficiency
 
					3ds Max
 
					ZBrush
 
					V-Ray
 
					After Effects
 
					Animate
 
					Photoshop
 
					Illustrator
 
					Spine 2D
 
					Unity
 
					Substance Painter
 
					Substance Designer
 
					Trapcode Suite
 
					xNormal
 
					Topogun
 
					CrazyBump